Incorporating STEAM Strategies to Develop Scientific Problem- Solving Skills in Infants

Authors

  • Miguel Angel Ortiz-Esparza Center for Research in Mathematics, Quantum Knowledge City, Zacatecas, Mexico
  • Héctor Cardona-Reyes Center for Research in Mathematics, Quantum Knowledge City, Zacatecas, Mexico
  • David Rondon Universidad Continental
  • Briseida Sotelo-Castro Universidad Tecnológica del Perú
  • Klinge Villalba-Condori Universidad Catolica de Santa Maria

DOI:

https://doi.org/10.19153/cleiej.28.4.7

Keywords:

Scientific Competence, Teaching Strategies, Mini learning Ecosystem, STEAM

Abstract

In infants, teaching strategies focus on play and experiential activities; The development of scientific competencies based on STEAM involves a series of pedagogical approaches, so the purpose of this work was to implement a mini-ecosystem as a teaching strategy. 20 children between 4 and 5 years old from the educational institution “Dulces Brotecitos” participated. The study is developed within the qualitative paradigm, as a case study over a period of 2 months for the operation of the mini-ecosystem and 3 months for its implementation. Non- participant observation, recording of photos and videos were used; and field notebook to analyse the results.

In the findings, four and five years old children spontaneously and flexibly use their senses to observe different phenomena and objects of everyday life, they also raise hypotheses and make inferences to solve problems. The various experiences presented to infants activate their interest in science, such as robotics.

The STEAM approach, acronym for Science, Technology, Engineering, Art and Mathematics, aims to integrate these disciplines into the educational process and encourage the development of each of them (Pahnke, Janna ; O’Donnell, Carol; Bascopé). The approach of STEAM learning sessions at an early age favors the development of skills in these subjects, which will then facilitate subsequent learning (Zollman, 2012).

The objective of this project was to analyse the development of scientific thinking skills in children aged 4 and 5 at the Initial level, under the STEAM approach, working in a Mini Ecosystem, in which the sectors are implemented: the pedagogical garbage dump, games to build and sensory tables. The work with parents, community entities and private companies contributed to the implementation of a mini-laboratory, as part of the mini-ecosystem.

References

Pahnke, Janna; O'donnell, Carol; Bascopé. (2023) El Uso de la Ciencia para el Bien Social: Educación STEM para el Desarrollo Sustentable

Guía la hora libre en sectores Minedu (2009)

Carbajal, P; Gallego, A; Vargas, E; Arroyave, L. Competencias científicas en niños y niñas de Primera Infancia. (2023)

Guía de orientación para el uso del módulo de ciencias para niños de 3ª 5 años, Minedu (2012) Programa Curricular de Inicial Minedu (2017)

Sung, J; Lee, J; Chun, H. (2023) Efectos a corto plazo de una educación Presencial. Programa STEAM utiliza kits Robóticos en niños de Corea del Sur

Currículo Nacional de Educación Básica. Minedu (2017)

Moreno, V; Rodríguez, F (2023) Diseño y Pilotaje de una intervención con robótica educativa para el desarrollo de relaciones léxicas en educación infantil.

Vicario Solórzano, C. M., (2009). Construccionismo. Referente sociotecnopedagógico para la era digital. Innovación Educativa, 9(47), 45-50.

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Published

2025-08-03